On Tuesday, just hours after its release, we experienced the first use of the new Oculus Rift integrated with iRacing.
Many months of planning have produced the updated Oculus “CV1”, offering a significant improvement over the previous Oculus development unit “DK2”. Most notably, the CV1 reduces the “screen door effect”, a factor of both the pixel density and space between the pixels. The new Oculus headset requires greater computing and graphics power, using an Intel® Core™ i7-5820K Processor for improved performance. The increase in refresh rate also helps reduce lag, leading to a smoother visual experience.
Kenton Koch, 24 Hours of Daytona Winner and Mazda Factory Driver, was the first to test the Oculus CV1 integrated with iRacing on our racing simulator. He immediately expressed his impression, commenting, “You have no idea how cool this is! This gives a whole other level of intimacy with the car. It’s more than just a screen or game, you feel more connected.”
Kenton is very familiar with racing simulators, with a full iRacing set-up at home and having tested other professional simulators as well. We customized the simulator’s motion settings to fit Kenton’s preference and he was keen to experiment with the settings to fine-tune it to his liking. He quickly tuned the feedback settings to the maximum level to feel the friction circle, mentioning that it was very responsive and “you could feel every bump on the track.”
Kenton left us with a final comment on the Oculus Rift CV1, saying “I’ve got to get me one of these…” We think it is safe to say he is impressed!